Configure Spotlights


  1. Add a light.
  2. Select Add Light to bring up the list box of all available light models. If the model you need is not available, check the Wybron web site for the latest models available. After a light is selected, clicking on Add Light will add another of the same type light. The starting channels are automatically incremented to pack the DMX space as tightly as possible. The starting channel is also marked by a lighter green box. This helps to delineate the spotlights in the DMX map.The beltpack channels, which default to A:481 will also increment automatically. If you change to a different beltpack channel for the first light then the incrementing will start there.

  3. Custom names for the light
  4. Each light can be named anything you like for each setup, up to 18 characters. These names will be used all throughout Autopilot II. If you do not change them, Autopilot II will assign names starting at Light #1 and continue for each light added.

  5. Select the starting channel for each light
  6. Every light or light model will use a variable size block of channels. The DMX Address allows the user to choose where the block starts. Remember that some lights have fixed starting points. Autopilot II will pick those starting points for you, but allow you to change them if you want. Keep in mind, you can pick starting points for the channel block that the moving light will not accept. The starting channels do not have to be contiguous and may be placed anywhere in Universe A or B ( 1024 channels) that do not cause an overlap.

  7. Choose the beltpack channel for each light.
  8. The Beltpack channel for each light allows for the assignment of the light to the console (level=0) or to one of four beltpacks. The beltpack channel for each light may be placed anywhere in the 1024 DMX channels that Autopilot II will control.

  9. Check for channel overlap for each light.
  10. If DMX channels overlap, highly unexpected and usually unwanted operations occurs in the moving lights. Autopilot II uses an interactive DMX map to avert the unwanted overlaps.

    Each box on the DMX map represents a DMX channel. The output data level is shown in addition to the channel number. The data level may be displayed in decimal values (0-255) or in percentages (0-100%). If the box is green, then Autopilot II knows the channel is used by a light, a beltpack channel, or a height offset channel. Light green denotes the starting channel of a light. By placing the cursor on the box, it's function is displayed at the bottom of the DMX map. A red box means there is an overlap which should be eliminated. Placing the cursor over the overlapped channels will show at the bottom of the screen what items are coinciding. The DMX Map will only show overlaps of lights assigned in Autopilot II. The user must be aware of possible overlaps caused by other DMX devices such as color changers being used and assign them accordingly.

  11. Advanced features
    1. Turn auto-size on or off
    2. Autopilot II can control the iris on lights which have one and keep the circle size of the light constant over the range which the iris will control that. For example if the performer is 20 feet from the light and you set on the console the circle size using the iris, Autopilot II will keep that size the same regardless of the distance to the performer.

    3. Select the zone in which the light works.
    4. Zones are small sub divisions of the stage. If it is desirable for a set of lights to only work in this subdivision, then the lights can be assigned to a zone. The original use for this was a fashion show runway which used 4 sets of lights and 4 zones to keep the lighting angles the same as the model moved down the runway. A fringe benefit was to keep the lights at one end of the runway from shining in the eyes of the patrons and photographers at the other end of the runway.

    5. Change the Calibration status.
    6. This is primarily used to take a light out of calibration. For instance, if a bulb is changed and the fixture position has been moved, it is convenient to change the calibration status to Not Calibrated so the Auto Calibration feature can redo the calibration of that light only. Do not manually change from Not Calibrated to Calibrated as the system will not accurately track with that fixture.

    7. Select the size of the dead zone.
    8. The dead zone describes the amount of space around the beltpack element in which the Autopilot II will not cause the lights to move. This is used for an artist who may be standing in one place but swaying back and forth. The dead zone will keep the lights from following the sway, but when the artist moves, will continue to cause the light to track them.